Overwatch Character (Shaolin Nun) - week 2
- meriirosvo
- Nov 4, 2017
- 1 min read
This week I focused on polishing my model and experimenting with matcaps and polypainting (that I couldn't make work in the end).
I, then, retopologized and unwrapped the model in 3ds Max. Entire model ended up 4 tris below the limit! (24,996 tris for 25k limit)
I also started texturing in Substance Painter 2.
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