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Overwatch Character (Shaolin Nun) - week 2

  • Writer: meriirosvo
    meriirosvo
  • Nov 4, 2017
  • 1 min read

This week I focused on polishing my model and experimenting with matcaps and polypainting (that I couldn't make work in the end).

I, then, retopologized and unwrapped the model in 3ds Max. Entire model ended up 4 tris below the limit! (24,996 tris for 25k limit)

I also started texturing in Substance Painter 2.

 
 
 

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